Design a creature using simple shapes and colors. Draw the creature by hand using only points, lines, rectangles, and ellipses. (Exercise 1-7, page 15).
Then, using what you designed, implement your own screen design using only 2D primitive
shapes—arc(), curve(),
ellipse(), line(), point(),
quad(), rect(), triangle()—and basic
color functions—background(), colorMode(),
fill(), noFill(), noStroke(), and
stroke(). Remember to use size() to specify the dimensions of
your window. Suggestion: Play the sketch after typing each new line of code. Correct
any errors or typos along the way. (Exercise 2-9, page 28) Name your sketch
creature.
Your sketch must have at least one rectangle, one triangle,
one ellipse, and one line. You must use at least one color other than
white, black, or a shade of gray. At the right is a sample creature,
which is meant to be some sort of robot on wheels.
As you can see, artistic excellence is not a requirement for this
assignment. Your sketch must not be a duplicate of the example sketch
or merely a simple modification of the sketch. Be creative!
Zip your sketch into a zip file named
creature.zip and upload it.